From surly protagonist Delsin Rowe himself to developer Sucker Punch's use of artistic license to recreate real-world Seattle in digital form, each of the game's aesthetic elements (audio included) comes together to form a visual playground that is both believable and engaging. Second Son's visual cohesion and clarity is, arguably, among other commendable elements, its most powerful and charming hook. "I don’t know how a guy could turn into trails of light and run up a building, but it feels great and looks amazing in our game so we put it in." John Robertson talks graffiti art, Seattle as a character, and the style of military oppression in the PS4's best-looking game so far.
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